Anivia
(Mid, Support)
3,498 matches (
Last 2 days )
4.5%
Popularity
48.8%
Winrate
1.5%
Ban Rate
Popularity History
Winrate History
Ban Rate History
Skill Orders
E
Q
W
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Popularity: 25.4% -
Winrate: 46.2%
Starting Build
Popularity: 43.5%
Winrate: 50.5%
Winrate: 50.5%
Core Build
Popularity: 13.4%
Winrate: 54.4%
Winrate: 54.4%
Boots
Popularity: 51.5%
Winrate: 49.9%
Winrate: 49.9%
Final Item Options
Recent changes
Patch 15.20
Anivia's been struggling to find success in the mid lane as of late. Her low mobility is one of her weaknesses, so we're lowering her Q's cooldown slightly as a way for her to keep her enemies at bay while also giving her a bit more damage on her E to help her out.
Patch 14.22
Armor Growth decreased. E damage decreased.
Anivia scales quite reliably due to her range and the safety her passive provides in lane. We think that's reasonable since she doesn't have a lot of agency, but that some of her later damage and durability should go down to account for how consistently she scales.
Patch 13.4
Health growth decreased, armor growth decreased.
Outside of one rather blue man, Anivia’s been one of the biggest winners from the Seraph’s x Rod of Ages buffs. She’s now getting much more value out of her newfound durability, thriving against shorter ranged targets. We’re bringing down her durability scaling a bit in exchange for the newly found durability in her items. This should help opponents punish Anivia more when her cooldowns are, well… down.
Patch 11.3
Q detonation damage decreased. R cooldown increased later.
Since her refresh in patch 10.25, Anivia's been leaving her enemies in the cold with high spell consistency and damage.
Runes
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Popularity: 39.5% -
Winrate: 48.6%
Best Anivia players
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Awwv#LAN
LAN (#1) |
67.7% | ||||
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Chiqui#8757
LAN (#2) |
76.0% | ||||
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Kaizen#ZPV0
LAN (#3) |
66.0% | ||||
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yoheimito12#LAN
LAN (#4) |
68.5% | ||||
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Astrategos#2805
LAN (#5) |
64.2% | ||||