C
Viego
Viego (Jungler)
1,364 matches ( Laatste 2 dagen )
49.1%
Winrate
45.4%
Winrate
(Vs Elise)
+164
Gold diff @15

Skill orders

Blade of the Ruined King
Q
Harrowed Path
E
Spectral Maw
W
Sovereign's Domination
Blade of the Ruined King
Q Q Q Q Q
Spectral Maw
W W W W W
Harrowed Path
E E E E E
Heartbreaker
R R R
Populariteit: 20.9% - Winrate: 31.8%

Begin items

Stealth Ward
Gustwalker Hatchling
Health Potion
Populariteit: 42.3%
Winrate: 42.8%

Kern Items

Hearthbound Axe
Kraken Slayer
The Collector
Immortal Shieldbow
Populariteit: 27.1%
Winrate: 46.3%

Boots

Mercury's Treads
Populariteit: 62.8%
Winrate: 47.2%

Eind items

Guardian Angel
Infinity Edge
Death's Dance

Recente veranderingen

Patch 16.2
Viego
Viego is performing worse this season due to direct adjustments and overall game-wide changes. As a result he needs some power added back in, both compensating some crit scaling that he lost and generally just making him a better fighter.
Patch 16.1
Viego
Viego buys a decent amount of crit chance and we want to make sure those crits allow him to play out a consistent auto-attack pattern, so the larger nerfs are to the active damage of the Q and R.
Patch 15.16
Viego
Attack Speed growth decreased. Q nerfed against monsters and buffed against non-monsters.
Viego has crept back up to the top spot in the jungle due in part to the recent Kraken Slayer buffs. Instead of a straight forward nerf we're going to be shifting some of his power from the jungle into solo lanes, somewhere many players used to play him back when he came out. We're doing this by making his Q more useful against champions and minions while making it do a bit less to jungle monsters.
Patch 15.3
Viego
Base Attack Damage decreased.
Viego is performing well with a high pick and ban rate so we're toning down his power by walking back the AD he gained from his Worlds patch buff.
Patch 14.21
Viego
Armor Growth decreased.
Viego is performing a bit too well so we're nerfing him. He's particularly strong in lower MMR when accounting for mastery, so we’re lowering his late game armor, which he currently has plenty of.
Patch 14.18
Viego
Base AD increased. Q damage to monsters decreased.
Viego is just a little under his appropriate power level, so we’re looking to give him a little love (which he sorely needs, poor Isolde). We’re playing up his base AD for two reasons: To give him more affinity toward Trinity Force as an alternate starting item, and to lightly re-add some Elite-skew as he’s currently weaker in higher MMRs and early game buffs tend to even that out. We’re also aware that his optimized jungle clear is extremely fast, so in order to not make it TOO fast while also giving him the early dueling power from this base AD, we’re slightly lowering his bonus monster damage on Q.
Patch 14.10
Viego
Q healing from minions increased.
Lane Viego was nerfed a few years ago to reduce his power in Pro play as a flex pick. Since then, we've nerfed him in other Pro-focused ways as well as lowered the amount of systemic sustain available in early lane, and think there may be room to give back a bit of wicked good lane power.
Patch 13.4
Viego
Q passive damage can now critically strike. R AD scaling increased.
We’re buffing Viego because he’s the king. On a more serious note, Viego’s been struggling to find more than just love recently with his declining solo queue and pro strength. Now that he’s in a weaker spot, we’re comfortable giving him some measured buffs to bring his power levels up a little in a way that will reward higher risk/higher reward builds. Hail to the king, baby!
Patch 12.12
Viego
Passive heal decreased. W while casting E no longer instantly stealths. R damage against most wounded or closest enemy decreased.
Viego's been sitting on the jungle throne for a little too long, especially in Pro play. We're curbing the king's reset potential and giving laners more opportunity to react to his ganks.
Patch 11.21
Viego
Q damage ratio increased. W self-slow decreased. R crit ratio increased.
The last set of Viego nerfs did the job and prevented him from dominating at Worlds, but it hit him a little too hard at all levels of play. We're buffing him slightly with an emphasis on his crit builds rather than bringing back some of his tankiness.
Patch 11.17
Viego
Attack range reduced. Base healing on possession reduced; scaling increased. Q damage multiplier from crit chance increased. E camo radius increased. R slow duration decreased.
Viego's been breaking too many hearts in the pro scene, so we're bringing down the sovereign's domination a notch. His tanky builds are offering too much pop-off potential, so we're significantly cutting back the power of his resets if he's not building damage. We're also increasing his camouflage detection range and reducing his basic attack range which, combined, will make it much harder for Viego to hide in the Black Mist as a source of safety. Lastly, we're reducing the CC on his ult since that wasn't really its main intent.
Patch 11.15
Viego
Q base damage decreased; bonus damage against monsters increased; healing from damage against marked minions decreased.
Despite his last visit to the patch notes in 11.13, Viego’s continued to be a popular pick in all his roles. We’re taking another pass by targeting his solo lane power and compensating with additional monster damage in the hopes he’ll end up in a more balanced state long-term .
Patch 11.13
Viego
Q healing from minions decreased. E base bonus movement speed, missile speed and zone length increased.
With his ability to reliably replenish his health from waves, Viego’s been sitting a bit too comfortably in the mid lane. We’re shifting some power out of this sustain into a place all his roles can appreciate.
Patch 11.5
Viego
Fixed several bugs related to Mejai’s and Possession. Passive turret dodging removed.
After tinkering with Viego for a while, we’ve pulled together a few significant bugfixes that should add up to a slight nerf.
Patch 11.2
Viego
The Ruined King
Bring your darkest desires to life with Viego in patch 11.2!

Runes

Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Populariteit: 80.9% - Winrate: 42.2%