Corki
(AD Carry)
1 matches (
Laatste 2 dagen )
47.9%
Winrate
100.0%
Winrate
(Vs Janna)
(Vs Janna)
0
Gold diff @15
Skill orders
Q
E
W
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Populariteit: 100.0% -
Winrate: 100.0%
Begin items
Geen dataKern Items
Populariteit: 100.0%
Winrate: 100.0%
Winrate: 100.0%
Boots
Populariteit: 100.0%
Winrate: 100.0%
Winrate: 100.0%
Eind items
Recente veranderingen
Patch 16.1
Corki isn't particularly strong at the moment, so while this is a nerf on paper, we expect Corki will be overall stronger at the start of the season. This nerf is aimed at weakening his ability to crush a minion wave right before a Recall.
Patch 15.19
Corki is becoming a little stale in pro play so we’re delivering a nerf to open up the bot lane metagame for Worlds this year. We’re hoping to pro-skew this nerf by removing some of his trivial wave pushing.
Patch 15.15
Q damage formula adjusted. R damage increased.
We’re delivering some adjustments to Corki with the intent of pushing him toward squishier high-AD builds and slightly toning down his extremely potent late-laning phase spike while still maintaining his presence as a strong laner.
Patch 15.6
Base armor decreased.
Corki is a little overbearing at higher skill brackets in the bot lane, so we're bringing down a little of his early bullying power. He already falls off a cliff late game, so we're skewing these nerfs toward the early game, hence a base armor reduction.
Patch 14.24
E damage decreased.
Corki was reworked as a straightforward lane bully, and though he's succeeding on that front he's doing much too well in the early game. We want Corki players to do more than simply press buttons while marching forward to win their lanes, so we're dropping a bit of his early game damage so that the answer to "when to go in" isn't "always."
Patch 14.22
AD Growth and Mana Growth decreased.
Corki flew all the way past viable and landed in "overpowered." We're super happy that he's regained an audience and that those players are largely in bot lane. We'd love if he kept those players but he needs to keep his head out of the clouds. We're hitting growth stats and his mana pool in order to try to widen the gap between mid lane, where he frequently buys Manamune, and bot lane, where spamming abilities for push isn't nearly as important.
Patch 14.21
Passive damage increased. W damage increased. R damage increased.
We were a bit cautious with how much more daring we could make Corki in the last patch but now that we have a firmer grasp on what adding substantial damage to his W does, we’re keen to do it again. Overall we’re hoping to upgrade his damage, specifically in the early game and as he earns gold with an eye to parts of his kit and game times that align more strongly with bot lane.
Patch 14.20
Q mana cost decreased. W damage increased. E mana cost decreased.
We want to help Corki safely exit Pro jail so for now he’s on parole as we smoothe out his mana costs and put more emphasis on the daring part of Daring Bombardier moniker.
Patch 14.18
Q damage decreased. R damage decreased.
After a few rounds of direct and indirect changes, Corki is no longer the go-to mid laner in Pro. That said, we’re still concerned he may come back to overtake the mid meta at Worlds, so we’re delivering a light tap to his early Q power to give more champions room to push back against him in the early game and decreasing his R damage, primarily through level scaling, which mid laners in pro get a lot of.
Patch 14.16
Q mana cost and cooldown increased.
It doesn't take Major Tom for ground control to realize Corki's currently flying a bit too high. With these changes, we're looking to force Corki to be more intentional when he's using his Phosphorus Bomb by limiting how often he can use it, meaning he'll have to make the call if he wants to use it to trade or clear waves.
Patch 14.14
Recommended skill ordering updated. Base health decreased.
Corki has a much lower win rate than his power level would suggest, as many mid laners have not moved over to Q-max, which outperforms E-max in that role. Pros, who are building him correctly, have identified him as a clearly strong champion and, as a result, he's choking out the competition. In an effort to increase his counterplay in lane, we're making him a little less resilient in early fights.
Patch 14.12
Base AD decreased, Attack Speed growth increased. Q damage increased, cooldown decreased. E damage decreased, Armor and MR shred cap decreased, mana cost increased.
Corki's rework was intended to make him an easy to play early-game lane bully. So far, it's been successful! However, the degree to which he's an early game bully is much, much too severe. Especially concerning is the early burst of his E-max lethality builds, so we're making some adjustments to lower his early burst (he has a ton to spare) and make Q-max and E-max viable alternatives. Corki is strong, but not particularly overpowered from what we can see so far, so we're only making some light nerfs and power adjustments this patch.
Patch 14.11
These were all adjustments we made in the mid patch for 14.10 but noting again for visibility. These are already live.
Patch 14.10
The Package has been removed, Corki's passive now deals bonus true damage, and most of his abilities have been buffed and converted to physical damage.
We're delivering a huge update to Corki this patch, returning parts of him to a long-past version with true damage on his passive and no Packages to pick up. Overall, our goals are to give Corki the power he deserves without turning his Pro games into stale, boring poke fests between objective timers. We want Corki to be a relatively easy-to-play, aggressive champion who's pressured to end the game before his opponents out-scale him. To do that, he'll be rewarded for aggressive, cooperative moves, and shredding his opponents' resists while he gangs up on his prey with teammates. His damage is being converted largely into physical damage and he'll be rewarded for repeated auto-attacks on his opponents, tying much of his ultimate's power behind auto attacks to refund ammo. We're shifting power around to make sure each of his buttons has a place at all points in time, turning his late game combat pattern into an all-out assault with his entire kit, instead of just firing out Missile Barrage from maximum range. We also hope that Corki will find a home in bot lane as well as mid lane. Currently, he's only really played mid, where he finds middling success. Ideally he finds success in both roles. As one final note, we've converted most of his magic damage to physical and all but removed his AP builds. His recommended items have been manually updated to include both AD-haste and AD-crit builds, so follow either one to your heart's content, but items like Sorcerer's Shoes and Malignance will no longer be worth buying. Please don't!
Patch 14.3
Package duration decreased. W cooldown decreased, mana cost decreased, damage increased. Malignance no longer counts towards Eclipse’s passive.
Corki is getting a meaningful nerf this patch, with his core item interaction of Eclipse and Malignance being bugfixed. That said, we're happy that players have found an interesting build that utilizes all of Corki's odd item scaling. Instead of returning to AP Corki as a scaling, low-interaction poke champion, we'd like if those AP purchases asked him to play more aggressively and risk the occasional aggressive Valkyrie cast. Emphasis on occasional.
Patch 12.21
Health growth increased, AD growth increased.
Corki's been flying low for a while now so we're buffing his shorter-range builds by giving him some more durability and higher Sheen synergy.
Patch 12.13
E AD scaling increased. R base damage decreased, AP scaling decreased.
The Daring Bombardier doesn’t look up-to-snuff when launching missiles from a screen away. His long-ranged poke has made him a menace in Pro Play given how consistent and powerful it is. We’re toning down his missiles and upgrading his Gatling Gun so Corki has a bigger reason to enter close quarters combat.
Patch 12.3
First package delayed and restock cooldown increased.
Corki's been taking over Pro play. We're making his lane a bit less safe and lowering his impact on the first dragon and Rift Herald fights by delaying his first package, which used to let him secure a return to combat at the speed of heat. They'll also get restocked at a slower rate so that he can't make special deliveries to every dragon spawn.
Beste Corki summoners
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Jinming#Hai
KR (#1) |
82.9% | ||||
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KITDEBLANCHIMENT#EUW
EUW (#2) |
78.0% | ||||
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Alex#EUW9
EUW (#3) |
75.8% | ||||
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Loiknal#tuhny
EUNE (#4) |
72.6% | ||||
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BabyTaco#TACO
LAN (#5) |
73.8% | ||||