Rite of Negation
Shurima -
Spell
Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.
Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.
Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
9.2%
V % balíčků
1.47
Průměrný počet kopií
54.6%
Poměr vítězství při zařazení v balíčku
51.7%
Poměr vítězství při tažení