Rite of Negation
Shurima -
Spell
Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.
Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.
Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
Карта в колодах
Регіони | Чемпіони | Популярність | Перемоги |
---|
7.3%
У % колод
1.56
Копій у середн.
52.5%
Перемоги, якщо в колоді
52.9%
Перемоги при отримані