
Rite of Negation



Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.

Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.

Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
8.2%
У % колод
1.52
Копій у середн.
53.1%
Перемоги, якщо в колоді
53.9%
Перемоги при отримані