Zaahen
Zaahen
284 matches ( Last 2 days )
2.7%
Popularity
55.6%
Winrate
0.0%
Ban Rate

Skill Orders for ARAM

The Darkin Glaive
Q
Aureate Rush
E
Dreaded Return
W
Cultivation of War
The Darkin Glaive
Q Q Q Q Q
Dreaded Return
W W W W W
Aureate Rush
E E E E E
Grim Deliverance
R R R
Popularity: 64.2% - Winrate: 52.9%

Starting Build for ARAM

Boots
Caulfield's Warhammer
Popularity: 29.6%
Winrate: 56.3%

Core Build for ARAM

Tunneler
Sundered Sky
Spear of Shojin
Death's Dance
Popularity: 10.5%
Winrate: 54.5%

Boots for ARAM

Mercury's Treads
Popularity: 64.8%
Winrate: 57.1%

Final Item Options for ARAM

Spirit Visage
Sterak's Gage
Endless Hunger

Zaahen Pro Players Builds

Zaahen Pro Players Builds

Counters...

Is countered by...

Recent changes

Patch 16.6
Zaahen
Zaahen has caught on as one of the strongest top laners and junglers in the game. In our view his jungle performance is farther over the line, so we're delivering some nerfs with a moderate jungle skew to them. His W is more core to his ganking than it is to his laning, and this E nerf is jungle-skewed and will reduce his ability to create and react to pressure early on.
Patch 16.3
Zaahen
Zaahen was meant to have a secondary player base in the jungle and while he's great in the top lane, he's not performing well enough elsewhere. So we're delivering some straightforward jungle-specific buffs to bring him back up where he was at the end of last year.
Patch 15.24
Zaahen
These changes went out as a micropatch during 25.23, but we wanted to capture them here for posterity and offer some thoughts on how we think Zaahen's release went. For 25.23, overall Zaahen released a bit too strong. His damage was a bit high and had room to go down while still feeling satisfying, so we decided to target that over other parts of his kit. We're being cautious here, so we're taking a little more time to see how he settles before we make additional changes, but we'll be keeping our eyes peeled and will make additional changes as needed. Now we’re at 25.24 and Zaahen is still a bit strong, particularly in higher ranks, so we’ve got some skill skewed changes here which should bring him down a bit. We also want to compensate his jungle a bit as we expect it to lose some power as a result of these changes, so we’re upping his Q’s monster damage mod.

Runes for ARAM

Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Popularity: 38.2% - Winrate: 60.3%