B
Yuumi
Yuumi (Support)
914 matches ( Laatste 2 dagen )
49.0%
Winrate
52.5%
Winrate
(Vs Zyra)
-365
Gold diff @15

Skill orders

Prowling Projectile
Q
Zoomies
E
You and Me!
W
Feline Friendship
Prowling Projectile
Q Q Q Q Q Q
You and Me!
W W W W
Zoomies
E E E E E
Final Chapter
R R R
Populariteit: 23.6% - Winrate: 47.7%

Begin items

Stealth Ward
Control Ward
World Atlas
Populariteit: 49.3%
Winrate: 51.3%

Kern Items

Forbidden Idol
Mikael's Blessing
Moonstone Renewer
Ardent Censer
Populariteit: 5.2%
Winrate: 51.6%

Boots

Ionian Boots of Lucidity
Populariteit: 0.0%
Winrate: 47.1%

Eind items

Redemption
Dawncore
Imperial Mandate

Yuumi Pro Players Builds

Yuumi Pro Players Builds

Recente veranderingen

Patch 16.8
Yuumi
We’re implementing a couple bugfixes to Yuumi’s ultimate, one of which will sometimes result in the magical cat outputting significantly more healing than she may have grown used to. As such, we’re throwing her a FISH by increasing her base healing and best friend healing to provide a stronger baseline effect.
Patch 15.16
Yuumi
Q damage decreased. W heal and shield power and on-hit heal decreased.
Yuumi has continued to be resilient to her recent nerfs, so we’re back to close the book on the cat. And by close the book, we really just mean nerf her to an appropriate power level by making her less of a late game eventuality.
Patch 15.14
Yuumi
R heal per hit increased.
Yuumi's ban rate has been climbing recently, so we're making one small change to her ultimate so that its healing isn't quite so powerful.
Patch 15.10
Yuumi
R heal decreased.
Yuumi is still one of the strongest enchanters in the game right now. We're looking to overall lower how reliably she can keep her team healed up especially in teamfights.
Patch 15.8
Yuumi
Passive Heal decreased at lower levels. E Shield decreased.
Yuumi has risen up as one of the best supports recently, especially in higher skill brackets. As she's a little too dominant in the very early laning phase, we're tapping down her super early outputs to retain her weak laning identity reliant on scaling up.
Patch 15.2
Yuumi
Passive heal increased and cooldown decreased at higher levels. R damage increased.
Yuumi is understandably a bit weaker in a world where her contemporaries get 5 free Armor, MR, or Ability Haste and she doesn't. As she's overall one of the weakest supports in the game, we're delivering some extra power. We're targeting her overall gold scaling to give her power focused on at-home play where supports gain a decent amount of gold on average.
Patch 14.24
Yuumi
Q mana cost decreased, damage increased.
Yuumi's performing worse than she ought to and is in the unfortunate position of her most common skill order (maxing Prowling Projectile) being weaker than alternatives. We're hoping to rectify this disparity with some rank-up buffs.
Patch 14.12
Yuumi
E cooldown decreased. R heal per hit increased.
Yuumi has been a bit weak for a while now, and the recent system changes definitely didn't do her any favors. In order to help out her besties better, we're looking to make her laning phase less punishing by removing some of the restrictions on her shield and letting her turn more fights around with her healing.
Patch 13.12
Yuumi
E bonus attack speed decreased. R heal per hit decreased.
Yuumi is overperforming across all skill brackets, including Pro, and benefited from the 13.10 Support item changes. We're proactively dropping her general power levels while she's overperforming across the board with the goal to keep Yuumi playable for the rest of her non-Pro playerbase. These changes should help address the current issues we see elevating Yuumi into Pro. Long term, we intend to continue to balance her away from Pro and Elite play and to work towards making her a champ suitable for newer players to the game, especially with friends.
Patch 13.6
Yuumi
Q cooldown decreased, mana cost increased, missile speed decreased, range decreased. R shield duration added, bonus resistances decreased.
Yuumi's rework in 13.5 came out on the powerful side. While she lost a lot of offensive threat, her poke and burst survivability made it unclear what opponents could do versus a Yuumi and her Best Friend. Final Chapter's bonus resistances, which were added to make Yuumi feel a bit safer on less durable carries, ended up removing a clear point of weakness. We're removing the bonus effect and will be monitoring how players on both teams feel when interacting with the cat and her crew.
Patch 13.5
Yuumi
Yuumi rework, all abilities adjusted.
Yuumi's rework is arriving in 13.5 with a few new spells, some cuddly VFX, and aims to address some core frustrations that have plagued our feline friend. The biggest change is to her Passive, Feline Friendship, which now builds a special bond with her teammates until one becomes her BEST FRIEND. This new bestie will then enhance Yuumi's abilities as long as she’s attached to them. Our goal is to make laning matter much more for Yuumi, especially if she is going to scale just as well as other enchanters while being untargetable. We've kept it as a dynamically growing bond because.... well, that's what cats do, but also in case something goes furociously wrong you should feel free to swap and not be hindered the entire game. Beyond her Passive, we've made a few more swaps to Yuumi’s abilities, such as making her healing more combat-based and her enchantments more Marksmen skewed. These should abate some of the high frustration moments when Yuumi can abandon her lane partner and follow powerful bruisers. While we're not pawsitive that this completely solves every problem for Yuumi, we hope this puts her in a better place for most players while making her less dominant in Pro environments.
Patch 13.1
Yuumi
Q base damage decreased.
Yuumi is still terrorizing higher skill brackets of play leading to her current ban rate being higher than we’d like. In order to help get Yuumi out of the picture while we rework her, we’re tagging her Q with some pretty significant nerfs to reduce her powerful poke and make her less frustrating to play against.
Patch 12.23
Yuumi
Passive cooldown increased. R root duration decreased.
Yuumi has simultaneously been one of the most frustrating and most popular/played champs in the game. We think there’s a better place for Yuumi where we can deliver on her gameplay fantasy for her players while also making her less frustrating to play against. In this patch, we’re giving Yuumi a decently sized nerf to temporarily address some of her more frustrating features and curbing her power in both Elite and Pro play. However, we definitely don’t see this as the final, long-term solution for this champion. We’ve started work on a larger scale Yuumi rework to help this cat land in a much healthier spot. We want to highlight what Yuumi as an attached, untargetable enchanter can provide to her team. As an early goal, we want to limit her aggressive CC outputs/damage, emphasize more defensive/enchanter outputs, reduce her scaling, and make her more dependent on her own lane's success to win games. We’ll have some more news to share on this in the future, but for now we appreciate your patience as we work on Yuumi.
Patch 12.16
Yuumi
E bonus move speed scales less with AP, cooldown increased late game.
Yuumi has had a very high pick rate in Professional play recently given that she synergizes well with a lot of the current meta picks and has strong scaling into the late game. We’re taking a little bit of the zoom out of her Zoomies so that her friends are a little less unkillable.
Patch 12.14
Yuumi
E AP scaling decreased.
Yuumi’s been having as much fun as a cat with a ball of yarn since the Durability Update. As one of League’s premier enchanters we’re dampening the amount of healing she can output to bring her more in line with other supports.
Patch 12.12
Yuumi
Passive shield increased. E base heal decreased, bonus move speed increased.
As this chapter of the Durability Update comes to an end, Yuumi's heals are still a bit too strong right meow. Her power level at large isn't crossing the line, so we're just shifting some of it around.
Patch 11.22
Yuumi
E heal and move speed ratio decreased.
Yuumi's been top cat at Worlds while also pawing at a very high banrate in solo queue. We're targeting her Zoomies specifically since it's one of her most frustrating aspects in longer games. It also doesn't need to be as powerful thanks to her early game buffs in patch 11.18. Overall, these changes should encourage Yuumi to be more active and helpful to her allies in lane, and not as frustrating to enemies later in the game.
Patch 11.18
Yuumi
Passive cooldown decreased.
Yuumi can make for a catty bot lane when chosen as a niche pick. We're encouraging her to play more aggressively early so that she can be more influential in lane. This'll also give enemies more opportunities to pet play with engage the kitty early on. These dynamic changes should be less frustrating for both Yuumi players and opponents alike, but if her claws get a bit too sharp, we'll look to trim the less interactive parts of her kit like her late-game scaling and sustain while keeping her early game power feisty.
Patch 11.10
Yuumi
Q base damage and empowered damage increased. W ally icon bugfix.
It appears that the bot lane is full of dog people because Yuumi’s been a less ideal partner for marksman champions due to her more passive presence. To coax her back as a more active participant in lane, we’re giving her some damage from the outset so that her Q feels more like poke than a pat.

Runes

Summon Aery
Arcane Comet
Phase Rush
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Populariteit: 69.2% - Winrate: 52.0%