A
Sivir
Sivir (AD Carry)
2,281 matches ( Laatste 2 dagen )
50.3%
Winrate
50.4%
Winrate
(Vs Smolder)
+516
Gold diff @15

Skill orders

Boomerang Blade
Q
Ricochet
W
Spell Shield
E
Fleet of Foot
Boomerang Blade
Q Q Q Q Q
Ricochet
W W W W W
Spell Shield
E E E E E
On The Hunt
R R R
Populariteit: 22.6% - Winrate: 47.5%

Begin items

Stealth Ward
Doran's Blade
Health Potion
Populariteit: 86.4%
Winrate: 53.9%

Kern Items

Caulfield's Warhammer
Essence Reaver
Navori Flickerblade
Infinity Edge
Populariteit: 26.6%
Winrate: 51.8%

Boots

Berserker's Greaves
Populariteit: 89.9%
Winrate: 51.1%

Eind items

Bloodthirster
Guardian Angel
Lord Dominik's Regards

Recente veranderingen

Patch 16.2
Sivir
Sivir has become an extremely dominant ADC pick, regardless of whether or not she buys Essence Reaver, so it’s time to bring her down a notch. Since she has very strong wave control and great damage scaling, we’re looking to bring down her top end a little.
Patch 16.1
Sivir
As Sivir's going to gain a lot of power from stronger Ricochet crits, we're reducing her Q's scaling.
Patch 15.19
Sivir
Sivir is a little OP in regular play and somewhat dominates the pro play sphere. While we’re happy to have a healthy share of hyper-carries, we’d like if Sivir had more competition in that archetype.
Patch 15.11
Sivir
W bounce damage increased at lower ranks.
Sivir scales appropriately well, but is struggling a little too hard early on. Giving her a bit more oomph on earlygame W bounces.
Patch 14.21
Sivir
Base AD increased. Q damage increased.
Sivir has languished as generically a bit weak, which we’re hoping to rectify by giving her more control over her early and mid game. For those who don’t want to do the math, these Q changes represent a buff for levels 1-12 and a slight nerf afterwards.
Patch 14.5
Sivir
Base armor increased.
Sivir has been weak for a while, and while examining where we could give her some power, we noticed that with such a short attack range, it's hard for her to have an interactive laning phase. As such we're bringing her up to a much higher base armor value to let her trade and scrap in lane more effectively.
Patch 13.12
Sivir
Attack damage growth decreased. W bounce damage increased.
Sivir is sitting a bit weaker than her marksmen peers, so we're looking to revert some previous AD ratio buffs to her Ricochet now that she has the space for more power to be added to her kit.
Patch 12.17
Sivir
AD growth decreased. W bounce AD ratio decreased.
Sivir's midscope update has succeeded in making her the premiere AOE damage marksman in the game. However, her damage output is currently a bit too reliable. We're pulling a bit of power out of her AOE damage so that she isn't always shoving in her lane opponents and hitting the jackpot come late-game teamfights.
Patch 12.15
Sivir
Attack damage growth decreased. E cooldown increased at all ranks. R cooldown increased at all ranks.
Continuing work on Sivir’s midscope update, she’s successfully found her spot as a hyper-scaling AOE marksman on the roster. With this set of changes we’re looking to take away a little bit of her late game power and create more windows of opportunity for her opponents to challenge her.
Patch 12.14
Sivir
Q bugfix. W damage to minions decreased, now executes minions below a certain threshold.
Sivir hit the jackpot with her mid-scope update and landed in a pretty strong spot, particularly in the waveclear department. We’re looking to tone down her ability to waveclear so effectively by reducing the amount of damage her W does to high health minions, but adding an execute so that she can still haul in the gold by last hitting effectively.
Patch 12.13
Sivir
Mid-scope update, all abilities adjusted.
Sivir has been dethroned as the queen of late-game teamfights. Her short range meant she had to work twice as hard as other ADCs to do damage, which led to her opting for lethality builds instead of crit. While other marksmen have gained attack range over time, we are giving Sivir new tools that lean into her strengths as a close range, AoE DPS hyper carry that reward her for playing on the edge of danger. With this mid-scope update, we’re setting Sivir up to have the strongest AoE DPS output of all the marksmen—so long as she can stay alive to use it. We’re hoping Sivir players find that her damage potential is now much higher and more consistent due to the adjustments we’ve made to her Ricochet and signature Boomerang Blade. Ultimately, these should help shift Sivir's identity from a chauffeur for her teammates to a high damage AoE marksman with the added ability to help clean up winning fights.
Patch 11.16
Sivir
W damage ratio increased later.
Sivir’s a team-shredding, boomerang mercenary, but even her crit builds have left her feeling incomplete, so we’re sharpening up her blades.

Runes

Press the Attack
Lethal Tempo
Fleet Footwork
Conqueror
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Hextech Flashtraption
Magical Footwear
Cash Back
Triple Tonic
Time Warp Tonic
Biscuit Delivery
Cosmic Insight
Approach Velocity
Jack Of All Trades
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Populariteit: 55.5% - Winrate: 50.6%