Pantheon
(Support, Jungler, Top Lane)
363 matches (
Laatste 2 dagen )
49.4%
Winrate
51.2%
Winrate
(Vs Rengar)
(Vs Rengar)
-242
Gold diff @15
Skill orders
Q
W
E
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Populariteit: 54.7% -
Winrate: 53.9%
Begin items
Populariteit: 34.3%
Winrate: 42.5%
Winrate: 42.5%
Kern Items
Populariteit: 15.3%
Winrate: 55.3%
Winrate: 55.3%
Boots
Populariteit: 61.2%
Winrate: 51.3%
Winrate: 51.3%
Eind items
Pantheon Pro Players Builds
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Kanavi
9 /
7 /
9
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VS
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Q
W
E
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Lulas
4 /
4 /
7
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VS
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Q
W
E
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Betty
6 /
6 /
9
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VS
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Q
W
E
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Sponge
7 /
10 /
12
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VS
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Q
W
E
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Bonnie
2 /
3 /
0
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VS
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Q
W
E
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Recente veranderingen
Patch 15.20
Our nerfs last patch to Pantheon hit him a bit too hard, so we're walking them back a little bit. We still want there to be a strong clear speed tradeoff for a jungler with such reliable ganks, but it doesn't have to be quite so bad.
Patch 15.19
Pantheon continues to dominate the pro jungle meta, and frankly he just doesn’t have a high skill gank pattern: Simply click on the enemy and they receive a stun. As a result, we’re swinging very hard to bring down some of his power.
Patch 15.15
Q monster damage decreased.
Pantheon’s most optimal role has been Jungle for a few patches in a row now. We’re looking to reduce its viability slightly as it's been dominant and has taken some of the shine from his Top lane.
Patch 14.20
W damage increased.
Pantheon’s currently struggling a bit, particularly in lower skilled brackets of play. In order to give him some help that won’t push him over the edge we’re giving his W some additional damage which should help everyone, but especially Pantheon’s that use their empowered W more frequently who tend to be in lower skill brackets.
Patch 14.13
W minion/monster damage increased.
We're pretty happy with the way the 14.11 Pantheon changes shipped, but we're adding a small QoL buff on W to bring his last hitting back to what it was before 14.11.
Patch 14.11
Q charged has an AP ratio. W damage formula adjusted to max HP scaling. E now grants armor and magic resist after using.
Pantheon's been sad in top lane for a while now. For this patch, we're looking to let Pantheon scale better off of bruiser items, and scale better against other fighters and tanks. While we're at it, we're improving Aegis Assault when empowered by Mortal Will, as rich decision-making around Mortal Will is an intended part of his mastery and Aegis Assault hasn't been holding up its end of the bargain. We're also shifting a few AP ratios around while we're at it to hopefully avoid nerfing his AP build—we don't expect AP Pantheon to be particularly valuable on Summoner's Rift, but if it inspires some ARAM or Arena builds, have fun.
Patch 13.5
Base health regeneration decreased, attack speed increased. Q cooldown decreased early, mana cost decreased, Q tap windup time decreased. E cooldown increased late.
Pantheon has been underperforming in the top lane lately, and his mid lane power has performed even worse. While we do support Pantheon’s ability to flex into mid, this round of buffs is intended to help his performance in top lane more. We’re also addressing some game health concerns around how much Pantheon can access his E in the late game when speccing into Ability Haste builds.
Patch 12.14
Q damage to monsters increased.
Despite recent efforts to strengthen Pantheon in solo lanes he hasn’t been able to pick up much traction. Given that we’re in a slower, low kill meta, we’re reverting the changes made in patch 11.3 to help Pantheon make a grand starfall re-entrance into the jungle to help spice up the early game.
Patch 12.7
Base health regen decreased. Tap Q range and width increased. E self-slow no longer applies when moving backwards. R crash now lands faster.
Pantheon hasn't been living up to his Spartan spirit, so we're sharpening his spear to make him feel more like the paragon of Rakkor warriors. Skilled Pantheon players should now be able to showcase their strength with more timely ults, more maneuverable shields, and better trading tools.
Patch 11.3
Q now has decreased damage against both minions and monsters; cooldown increased early.
Balancing out Pantheon's power both in mid and the jungle.
Patch 11.1
Base health regen decreased. W empowered AD scaling decreased.
A simple adjustment as Pantheon's just a tad too strong across the board.
Runes
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Populariteit: 51.1% -
Winrate: 54.0%
Beste Pantheon summoners
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sWeeTbOy#1207
TW (#1) |
83.1% | ||||
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mushroom kaka#JP1
JP (#2) |
83.3% | ||||
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창의 악마#수 완
KR (#3) |
73.4% | ||||
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孤人難為#key
TW (#4) |
75.8% | ||||
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최고가 될거야#КR1
KR (#5) |
70.9% | ||||
Mastery points rangschikking
| 1. | 10,614,354 | |
| 2. | 10,356,918 | |
| 3. | 10,333,455 | |
| 4. | 9,984,581 | |
| 5. | 9,863,032 | |