Amumu
(Jungler)
859 matches (
Laatste 2 dagen )
51.7%
Winrate
49.5%
Winrate
(Vs Xin Zhao)
(Vs Xin Zhao)
-188
Gold diff @15
Skill orders
E
Q
W
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Q | Q | Q | Q | Q | |||||||||||||
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W | W | W | W | W | |||||||||||||
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E | E | E | E | E | |||||||||||||
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R | R | R |
Populariteit: 47.7% -
Winrate: 51.4%
Begin items
Populariteit: 56.7%
Winrate: 48.8%
Winrate: 48.8%
Kern Items
Populariteit: 12.1%
Winrate: 64.2%
Winrate: 64.2%
Boots
Populariteit: 61.0%
Winrate: 52.6%
Winrate: 52.6%
Eind items
Recente veranderingen
Patch 15.18
Q cooldown and mana cost decreased.
Amumu has been very sad in support for a while now and we'd like to give him some power back to add a bit of pep to his step. We think he'd be tickled pink if he could start maxing Q first, so we're leaning in that direction by giving it a lower cooldown per rank while also lowering the mana cast so he'll be able to cast two charges relatively cheaply.
Patch 15.18
Q cooldown and mana cost decreased.
Amumu has been very sad in support for a while now and we'd like to give him some power back to add a bit of pep to his step. We think he'd be tickled pink if he could start maxing Q first, so we're leaning in that direction by giving it a lower cooldown per rank while also lowering the mana cast so he'll be able to cast two charges relatively cheaply.
Patch 13.11
W damage decreased.
Amumu might be lonely in lore, but he hasn’t been left out of the patch notes recently. Our 13.9 buffs went a bit overboard, specifically on the power of his early clear and skirmishing. So we’re going to lower them back down to near the previous values, but leave the scaling damage increase on Despair.
Patch 13.9
W damage increased early.
Amumu is a great introductory jungler who makes clearing camps easy on a mechanical and conceptual level and that's great for him. This ease of execution leads to him naturally having a high win rate in lower-skilled play, where he's recently fallen off a bit. He's also a completely reasonable support pick at all levels of play so we're not trying to give him too much more power in that role.
Patch 13.4
Health growth decreased, armor growth decreased. W percent health damage decreased.
Amumu is an incredibly strong jungler, specifically in lower skill levels. His late game baseline power tends to disproportionately affect that bracket, so we’re looking to address that skill skew with these changes. His support gameplay will catch some stray nerfs here, which is fine since he’s also quite powerful there.
Patch 13.3
Q mana cost increased. E base damage decreased.
We adjusted Amumu at the end of last season so the Sad Mummy could find some friends with the new jungle companions. However, he seems to have found a few too many friends in both jungle and support, so we’re nerfing him in both roles.
Patch 12.23
Health growth increased. Q mana cost increased. W damage increased. E base magic damage increased.
Despite his newfound companions in the jungle, Amumu has been a sad mummy. The new tank items and jungle changes really hurt his ability to clear come mid- to late-game relative to other junglers, so we’re shifting some of his power to cover these weaknesses without buffing his already strong Support power.
Patch 12.12
Q mana cost decreased, now increases with rank. R base damage increased.
Amumu support has all but disappeared after the heavy nerfs to his mana costs last season. We're reverting those and giving his ult more early power to help him find some friends in bot lane again.
Patch 12.4
E base damage reduction increased.
Last patch's nerfs made our mummy a little too sad. His E passive's damage reduction is now capped, so we can return some power to the ability by making the baseline stronger.
Patch 12.3
Base armor decreased. E passive's damage reduction now capped per instance.
Amumu has been too strong in Average play ever since he got a ton of new items this season. And although flat damage reduction is supposed to shine against champions like Zeri, completely negating certain attacks or abilities is a bit much—especially for an always-on passive—so we're adjusting his E to match similar abilities.
Patch 11.20
Q damage decreased late; mana cost increased and no longer scales.
Amumu's gotten a little too strong in both jungle and support. He's uncharacteristically made lots of friends in bot lane, so we're nerfing him a little more there.
Patch 11.17
Q now has 2 charges. W damage increased early; decreased late. R stun duration no longer scales. Health and armor growth decreased.
Patch 11.7
Q cost decreased. E cooldown decreased.
Since his explosive preseason debut, Amumu has slipped back to being a miserable mummy, especially in Skilled and Elite play. We're giving him more access to his spells to let him tear up, this time in happiness and in the jungle.
Patch 11.4
Base health increased. E base damage increased later.
Amumu’s always sad, but he’s particularly despondent in Skilled levels of play. We’re giving him more Tantrum damage to make him more mad than sad.
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Populariteit: 61.6% -
Winrate: 53.5%
Beste Amumu summoners
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本地西瓜六毛两斤#2580
LAN (#1) |
85.1% | ||||
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VulGOHenricao#br1
BR (#2) |
66.7% | ||||
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Lp3#zzz
JP (#3) |
68.5% | ||||
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KίtCat#MEOW
EUNE (#4) |
66.1% | ||||
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Esther Yu#2003
VN (#5) |
66.9% | ||||
Mastery points rangschikking
| 1. | 11,924,271 | |
| 2. | 10,856,505 | |
| 3. | 9,186,192 | |
| 4. | 7,534,110 | |
| 5. | 7,355,321 | |