Ahri
Ahri (Middle Lane)
184 matches ( Laatste 2 dagen )
51.0%
Winrate
57.6%
Winrate
(Vs Tryndamere)
-486
Gold diff @15

Skill orders

Orb of Deception
Q
Fox-Fire
W
Charm
E
Essence Theft
Orb of Deception
Q Q Q Q Q
Fox-Fire
W W W W W
Charm
E E E E E
Spirit Rush
R R R
Populariteit: 44.7% - Winrate: 58.9%

Begin items

Stealth Ward
Doran's Ring
Health Potionx2
Populariteit: 96.6%
Winrate: 51.2%

Kern Items

Lost Chapter
Malignance
Shadowflame
Zhonya's Hourglass
Populariteit: 10.2%
Winrate: 75.0%

Boots

Sorcerer's Shoes
Populariteit: 58.1%
Winrate: 57.7%

Eind items

Rabadon's Deathcap
Void Staff
Morellonomicon

Ahri Pro Players Builds

Ahri Pro Players Builds

Recente veranderingen

Patch 16.6
Ahri
A moderate buff to Ahri back in 26.3 skyrocketed her to the top of the mid lane pool and pushed her power a bit too far. Her overall waveclear is quite powerful right now, so we're targeting her Q's base damage as it could stand to lose some power.
Patch 16.3
Ahri
As the new season has shaken out, Ahri is performing worse than last year and worse than she ought to. Now that she's back on high burst builds, we're reverting a nerf from her “Rod of Ages every game” phase of her K-pop career. Some artists just fall off, you know?
Patch 15.23
Ahri
Our latest buff to Ahri didn't get her quite as high up as we'd hoped, so we're back to deliver some more damage. We're juicing up her W when used to pick off an individual target to reward her for landing autos, E, or generally just properly isolating her opponents.
Patch 15.19
Ahri
Ahri is statistically fairly weak right now, so we’d like to give her an edge in aggressively diving into the enemy team, risking her life for the resets.
Patch 15.12
Ahri
E charm duration decreased with rank. R cooldown increased.
Ahri’s been a pro staple for quite some time now due to her mobility and blind pick capabilities. We want to bring her more in line with other mid lane picks going into MSI, so we’re reducing the rate of her playmaking with R so she has to play a bit more deliberately when looking to make picks and also tapping down the efficacy of E max second which has dominated Pro.
Patch 15.8
Ahri
Armor Growth decreased. W damage adjusted, and cooldown increased. E damage increased.
We're making some Ahri adjustments aimed at weakening her currently popular and overperforming Rod of Ages + Liandry's build and we'd like to push her toward optimally building high-threat AP burst. We're generally increasing AP ratios and devaluing level scaling, with a reduced armor pool making the bonus HP less significant overall.
Patch 14.18
Ahri
E damage increased.
Ahri is underperforming a bit so we’re here to give her a bit of help. We’re playing up her ability to assassinate, as her backline access is relatively unique among mages and we think that’s a good strength to lean into. So we’re amping Charm’s rank-up and AP ratio to make her more threatening to isolated targets. We know she typically maxes it last, but this better rank-up may make it worthwhile to prioritize in specific scenarios, meanwhile the AP ratio will still be nice to have, even if it’s left at rank 1.
Patch 14.4
Ahri
Health growth increased. Q damage increased.
With the removal of Everfrost, Ahri lost a lot of the reliability an additional root could create and the durability the item provided. We want to give her power back in some more exciting aspects of her kit, so we're increasing the damage of her Q for two reasons. First, when it came down to more reliability versus more damage, we thought Ahri players would appreciate more potent damage. Second, being able to land both parts of her Q also rewarded more skill expression. We're also giving her a bit more health so she can afford to take some damage while she's kiting around fights with her ultimate.
Patch 13.4
Ahri
Base health increased, base armor increased. R cooldown decreased.
While she saw a lot of time in the spotlight last season, Ahri disappeared when her mains needed her most, partly because of the nerfs she saw going into Worlds. Even after one buff she’s still having a hard time keeping up with her competition, struggling to find positive trades or use her Spirit Rush aggressively. We’re slightly increasing her base durability so she has an easier time in lane before roaming like the free fox she is.
Patch 12.21
Ahri
Q mana cost decreased, AP ratio increased.
Ahri's Charm nerf back in patch 12.17 left her a little on the weak side, so instead of making her MORE charming again, we're opting to increase her damage output over CC potential.
Patch 12.17
Ahri
Base health decreased. Charm duration decreased early.
Ahri has been charming pros across the globe with her safe playstyle and strong ability to set up plays. We're bringing these strengths down just a tad so that playing into Ahri isn't such a tail order and that players can’t just rely on her charm as a singular strength.
Patch 12.9
Ahri
E cooldown increased. R cooldown increased at all ranks.
Ahri's been getting a lot of play time since her update. She's incredibly consistent at making picks and assassinating carries, all while remaining relatively safe and just out of reach. We're lowering the uptime on her CC and dashes to add more thrill to the chase.
Patch 12.5
Ahri
W base damage decreased; mana cost increased. E mana cost increased.
While we’re happy that players are charmed by Ahri’s refresh in 12.3, she’s been a little too strong since. We’re pulling some power out of her early game to reduce her overall strength.
Patch 12.3
Ahri
Champion refreshed. Base stats and all skills updated.
Ahri's unique identity as a highly-mobile mage assassin has eroded over the years. Instead of a being flighty terror dashing across a teamfight, she's limited to a single attempt at an exciting play with her R, then fishing with her E from safety for the rest of the fight. To address this, we're refreshing her passive to offer a partial ultimate reset upon takedowns so a well-played Ahri can capitalize on favorable situations to hunt down the entire enemy team. We've also redistributed her abilities’ mana costs and early damage so each spell feels rewarding. To balance things out, we're slightly nerfing her burst damage and defensive stats. (As an aside, these changes are unrelated to Ahri’s upcoming ASU.)

Runes

Electrocute
Dark Harvest
Hail of Blades
Cheap Shot
Taste of Blood
Sudden Impact
Sixth Sense
Grisly Mementos
Deep Ward
Treasure Hunter
Relentless Hunter
Ultimate Hunter
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
+9 Adaptive Force
+10% Attack Speed
+8 Ability Haste
+9 Adaptive Force
+2.5% Move Speed
+10-180 Health (based on level)
+65 Health
+15% Tenacity and Slow Resist
+10-180 Health (based on level)
Populariteit: 67.3% - Winrate: 39.7%