Rite of Negation
Shurima -
Spell
Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.
Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.
Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
Card in Decks
Regions | Champions | Popularity | Winrate |
---|
7.3%
In % of decks
1.56
Avg Copies
52.5%
Winrate when in deck
52.9%
Winrate when drawn