Rite of Negation
Shurima -
Spell
Fast:
Can be played whenever you may act. Happens after your opponent has a chance to react.
Slow:
Can be played outside of combat when no spells or skills are pending. Happens after your opponent has a chance to react.
Skill:
A unit's spell-like effect that allows enemy reactions.
Analysis is a mainstay of chronomancy, as many actions must be halted to consider future solutions.
Κάρτες στην Τράπουλα
Περιοχές | Champions | Δημοφιλία | Ποσοστό Νικών |
---|
7.3%
Σε % των τραπουλών
1.56
M.O. Αντιγράφων
52.5%
Ρυθμός νίκης όταν είναι στην τράπουλα
52.9%
Ρυθμός νίκης όταν το τραβήξεις